Saturday, December 7, 2013

Semi Pro and NA GM Xenocider does a Q/A session



In no particular order, taken from

http://www.reddit.com/r/AllThingsTerran/comments/1s833i/yoyo_eg_xeno_here_answering_all_questions_related/








Is mech viable? When can I use it? 
  • Mech is viable, it is good in TvZ if you can turtle to mass ravens it is good in TvT on maps with easy to secure bases think akilon of last patch. I do not recommend mech in TvP 

How good do you think proxy 2 racks is? Or are other strats superior?
  • 2rax is good for metagaming protoss in tournaments, I have a 100% winrate with 2rax on Polar Night because of 3 bunker wall, TvT also can be used for metagaming 


Mech or Bio right now, or even Bio Mech. Thoughts on the styles and any advice for lower league people as to which one they should be playing? 
Is there a reason you prefer one style over the other, if you do prefer a certain style.
Also, late game in each match up, what are the ultimate ideal end game compositions?

  • Bio mine in TvZ Bio in TvP Bio tank/Mech in TvT, i think bio/tank is better in this one. 
  • If you're getting to the late game in any match up you're doing it wrong, as a Terran player up until the highest levels 90% of games will end by the mid-game. Just focus on how you can end the game faster, Terran is a timing based race so hit those timings and hit them as hard as you can. 


With 15 gas expand into reactor hellions, how do you hold gas first banshee into 1 base marine tank banshee all-in?
  • Take a 2nd gas after your CC finishes, only make 4 hellions and send them to watch towers to see where banshee is coming, after you start your viking start a techlab on rax and swap the starport & barracks after viking finishes to make a raven. After your barracks is finishing making that techlab, make another techlab. During this process do not make an e-bay or turret, just handle the banshee with marine viking + saved scans. Once your barracks has finished making the 2nd techlab swap it with the reactored factory and start making marines + a tank, you'll also want a bunker at your natural and when they come pull SCVs to repair. When your hellions @ watch tower spot them moving out gather all 4 and run around into their main, they wont have anything to defend and it puts their push on a clock. 
  • Overall it's much easier to do the gas first banshee so I recommend you do that instead, the method I recommended above is the best way to hold it but also requires hours and hours of practice. 




a) what do you think about maru? who is your favorite terran to watch and why? (whats so great about inno!)

  • a) maru has good mechanics but has a very weird playstyle, is extremely hard to predict and is an extremely aggressive timing based player. My favorite T is innovation because he plays the game like FlaSh would in BW, always standard but wins based on good decision making and build orders. 

b)do you ever find yourself grinding ladder without improving and how do you adjust your practice? 
  • B) I don't have much time to grind perse so usually this isn't an issue for me, whenever I get skill blocked I take a step back, re-evaluate my play and watch more vods! 

c)ok this isn't a question but stephano was basically you in the wc3 scene (young dude who practiced really hard and stayed on his grind) and then grew up to be the first foreign bonjwa in sc2. basically he wasn't naturally talented as everyone said, he earned that intuition. thoughts on this comparison?
  • C)I think in general for a foreigner to be good at the game something has to favor them in terms of the game itself. In terms of Stephano he received a tremendous aid from mass roach being good and infestor bl being good as well. I think both him and I are similar in that we work hard and we also have some sort of talent for the game.







Wednesday, December 4, 2013

The who's Who in Mech, learn from the best!






MVP:

Click Me

Called the Game Genie terran for his polished and innovative build orders. He uses his mastery of game knowledge to meta-game and outwit his opponent. Recently he used Mech timing attack builds to great effect at IEM vs Zerg. His build has a heavy emphasis on factory units, fast third, double upgrades and a medium-high banshee count, which now greatly benefits from shared upgrades. 

His builds may look rigid, but he makes subtle adjustments to his composition while constantly scouting his opponents. This ability obviously came from his immense game knowledge. Even the slightest change i.e. (+2 tank, -1 Thor -1 hellbat) can be the difference between a flawless victory, and "just another game where Mech got out maneuvered", like our woeful Flash experienced first hand.




Goody:
Known for his positive and friendly attitude and his patient yet judicious playstyle, he definitely personifies much about the Mech playstyle itself. I get reminded of the "Wise old Kungfu Master" who never does anything amazing, but ends up constricting his opponents in the final 5 minutes in a swift Coup de' Grace much to everyone's surprise. His playstyle emphasizes a large Orbital count, and a large final end army supply. He is also known to be able to punish greedy play: He shows many builds that denies the zerg's 3rd base with just barely enough Tanks, Marines, Hellions and Banshees to do it. He has been known to take down top Korean players on occasion, and is in High GM on the EU server. His APM averages around 140. 





Avilo:
This guy is a popular streamer on NA ladder. His style is
semi unique. He gets the same composition as Goody, but his relatively high APM (around 220) allows him to do a lot more neat things in each matchups to cut corners and sneak an extra Macro Orbital each game. His game plan is to get as many bases and OC farms with the least amount of units while identifying which Unit composition his opponent is going for, and then with the help of his Raven flock, he gets the ideal composition to counter his opponents. Although he is trademarked as a passive Turtle, his use of Banshees, Hellions, and Bio (when he's not Meching) is mechanically sound when he chooses to use them.


Tuesday, December 3, 2013

MVP vs Curious Game 3 Frost IEM: Mech 2/2 timing push. (MVP wins)

Build Order:
This build shows how to play vs Zerg no gas fast 3rd going mutas and switching to roach hydra.

Opening:
12 Rax 12 gas reaper expand
MVP gets no reaper upon seeing no gas build from Z, get fast factory -> Reactor hellions
Wall off natural + bunker
Get fast 3rd CC in base
then Starport -> Viking 1st -> Cloak banshees
Add factory 2 and 3 (1 tech, 1 reactor)
Double armory

Game plan:
Constant hellion production, hellbat when armory is up.
Viking denies overlords
Float CC to 3rd at 8:00
Turrets in Mineral line and Turrets Between Natural and third.
Constant banshee production
Push out at 15:00
If Zerg counters lift 3rd and retreat SCV's into natural

http://www.youtube.com/watch?v=wMqzW9EUbsw
Starts around 48:00


MVP vs Curious Game 1 Whirlwind IEM: Mech 2/2 timing push. (MVP wins)

Build Order:
Shows how to react to fast Mutas and how to transition vs Roach Hydra.

Opening:
12 Rax 12 gas Reaper Expand
2 Reapers + 6 Hellions for Map Control
With banshee, go to Natural and do as much damage as possible.
Fast 3rd CC after Starport
Single Armory
Use Vikings and Turrets (No Thors) to stop 2 base Fast Mutas.

Midgame:
React to tech accordingly, Roaches -> Tank based, Mutas-> Thor Based. Use hellbats as mineral dump
Supply depot wall in area outside of Natural and 3rd
Build second armory so that you can start 2/2 at the same time.
Once mutas are cleared, use Vikings to scout around for fast 4ths, 5ths, 6ths from the Zerg.
Blueflame should finish along with 2/2
Push out with ~15 SCV's as 2/2 is finished


Game plan:
Once 2/2, Blueflame is finished move out and go for the natural.
Switch to High Impact Mode vs Vipers

Game starts at around 2:00
http://www.youtube.com/watch?v=wMqzW9EUbsw


MVP vs Curious Game 2 Derelict Watcher IEM: Mech 2/2 timing push. (MVP wins)

Awesome Timing Attack Build Order MVP used vs Curious.
This series show how powerful and casually MVP used his tank based composition to fight Roach Hydra Viper way before Curious was ready to engage it.

MVP Build Order:

Opening:
14CC -> 2 Fact(r, t) then Starport(t) -> Delayed Banshee with cloak.
Bunker + Depot Wall in Nat. Finish Depot Wall with fast 3rd CC.
Note: 3rd CC starts between factory #1 and #2
Double Armories after Starport
Start tank production with banshees if scout roaches.

Lift CC to 3rd at 8:00.
Get double refinery at 3rd.
Scout lair timing
Blind Thor and Turrets(5) until proven otherwise (see Hydra den etc)
Build factories 3, 4, 5
Should be maxed at 15:00 with 2/2.


General game plan:
Used delayed Banshees to get drone kills.
Unless opponent goes Mutas, use Banshees to harass all game.
Bring ~20 SCV's with push at 15:00

http://www.twitch.tv/esltv_sc2/c/3315851
Game 2 starts around  26:00